If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. Upon entering Angarvunde, you will encounter Medresi Dran complaining about her cowardly work force who fled as soon as they encountered some undead. Quests Jump down and walk towards Medresi, who will excitedly run through the open door, only to be killed by a crushing spike trap. Once this is done, the main gate will open. To fix this, talk to Medresi so that she "gives" you the key, then re-enter both the Catacombs and Ruins by their exit doors, and re-trigger both levers. Unless noted, all keys have a weight and value of 0. Not having heard from Larsdon & associates in a while, your first objective is to wait for a message from him.. A courier should deliver the ‘Note to Dragonborn’ along with a key. Half way up the stairs there are a couple more burial urns. There are two closed spear gates (on the northeast and southwest sides of the room) and an iron door (also to the northeast) that has two burial urns behind it. Animal Allegiance To the left are the catacombs. Angarvunde Ruins begins in a hallway. Dragon Shout: Animal Allegiance . However, hidden under some roots halfway up the stairs is a pressure plate which shoots arrows up from the floor on the staircase. If the undead in the main hall are killed and the outlying passages explored before returning to speak with Medresi Dran, the quest will not update until both gates are open even though it still says to speak with her. There is also a trapped chest up the stairs to the left. The vegetated area in the Catacombs has four of the biggest Canis Roots in all of Skyrim. A hallway leads down stairs to the northwest, then turns right (northeast). At the foot of the stairs and round the corner to the left, there is a floor trigger for a battering ram overhead, and another two draugr. 260 The East Empire Company sealed the mine where his grandfather was killed while exploring the ruins. Several draugr may awake from their slumber here, so be careful. Angarvunde is a medium-sized Nordic tomb at the foot of the mountains directly west of Riften and slightly northwest of Avanchnzel. See the section on the Catacombs below for more details. The corridor will open out into an overgrown cavern containing a single draugr, four giant Canis Roots and an unlocked chest, behind the first Canis Root on your left as you enter you will find a Corundun vein as part of the wall. Agreeing to help will start the miscellaneous quest Destroy the Draugr in Angarvunde. Go forward to the first big room and kill the three Draugr in there, then go back and report to Medresi. skyrim storage cabinet key id. The next room holds another enemy and another chest hidden on the other side of the pillar. There are a total of three internal zones: Angarvunde, Angarvunde Ruins and Angarvunde Catacombs. I went to Angarvunde for the Find the Source of Power mission. There is also a locked chest behind the table in the corner. This can be solved by waiting, as all followers are loaded next to you afterwards. An abandoned camp lies just outside Angarvunde’s cavelike entrance. At the bottom is a hallway that leads to rough passages to the southeast, then turning right (southwest). Breezehome: Replaced requires a key locked door. Riften Warehouse: Replaced requires a key locked doors. Avoid it and enter a room that has a draugr. Directly opposite, you will see that the third set of spikes has also retracted. You have the option of killing Medresi instead, which will raise the staircase and allow you to progress. 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