The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. One shadow priest in their group is enough to keep their health and mana up. After two minutes, the Lurker submerges (which also removes all debuffs from him), adds turn up and Phase 2 starts. Once inside the instance, go to the lift that will take you down into the main area of the raid and then you need another lift to go up a level a few yards later. Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. It's rather straightforward tank and spank, except for Spout and Whirl. In order to start the fight, raid members must fish in the "Strange Pool". {{#set:NPC faction=Boss}} Race race::Blood elf (Humanoid) Level NPC level::?? 10 The Lurker AboveFish up The Lurker Below in Serpentshrine Cavern. Equip: Reduces the mana cost of Holy Light by 34. That'll save some time! General; Cataclysm; WotLK; TBC; Vanilla Quick Facts The name itself may be derived from the Dungeons & Dragons monsters, Lurker Below or the Lurker Above, for which the latter is also known for dwelling in dark caverns. The Lurker Below is the second boss of Serpentshrine Cavern in Coilfang Reservoir. The Lurker Below will no longer emerge from the water before all adds are dead. This encounter alternates between two phases. Melee: Hits tanks for ~4k physical damage. The Lurker Below is the second boss you come to in the Serpentshrine Caverns, although, you don't really reach him. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. The water inflicts about 380 damage per tick, but the bigger problem is that there may be line-of-sight problems for the healers. The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. That kept our mages alive and kept the dps going. The Lurker BelowLevel: ? In order to start the fight, raid members must fish in the "Strange Pool" (needs +300 fishing skill). On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. That kept our mages alive and kept the dps going. It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". For most raids, Serpentshrine Cavern will come only after the raid has been farming Karazhan as well as Gruul's Lair. Hotfix (2007-03-13): "The Lurker Below should always spawn.". Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. Boss Health 2,655,000 Location Serpentshrine Cavern, Coilfang Reservoir Status Killable Mentor(s) Illidan Stormrage See Fail:Icon-3D-48x48.png Leotheras the Blind is the third Boss of Serpentshrine Cavern in Coilfang Reservoir. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. At the 2 minute mark in the fight the lurker will submerge and summon 9 adds as described above. It should be noted, however, that melee can continue to DPS during a spout by jumping forward into the water immediately surrounding Lurker. Wowhead WoWDB Thus it's possible to keep the Guardians sheeped (or otherwise CC'd) during the whole fight. The creature is of an unknown type (the name of its race has not been specified in-game quests) — its file name is listed as " krakken ". The combat starts with the Lurker on the surface. There is no required boss order in this zone, as there are several paths from the zone-in to Lady Vashj. One minute after submerging, the Lurker comes back whether or not all adds are dead. This makes him immune to Spout, and he doesn't have to be alert on Whirls. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. By using waterwalking you can start pretty much anywhere. Tier 5 leg, helm, and glove tokens drop from this instance. Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. Took only a couple of cast to get. In order to start the fight, raid members must fish in the "Strange Pool" (needs +300 fishing skill). Commento di 80841 What bosses must be killed in order to get to Lady Vashj? Each of the groups should use CC and kill their adds. Each spout is closely followed by a Whirl. It is possible to use [Levitate] or [Water Walking] while rezzing, but the rez targets may quickly die again from the Scalding Water. It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". The Lurker Above achievement from Serpentshrine Cavern. Everybody else should spread out to minimize damage from Geyser. Prior to patch 2.3.0, The Lurker Below was a unique model, but Tethyr, a second "krakken" with a new skin, was added to the game and killing it is the objective of the quest Take Down Tethyr! The Lurker Below should now spawn properly after a wipe. Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. The Lurker requires only one tank; having an off-tank makes it safer. In the Fishing Achievements category. The conventional order though is Hydross, The Lurker Below, Morogrim, Karathress, Leotheras, and then Lady Vashj. To make the fight safer, additional tanks can try to do the same as the MT. That'll save some time! To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during. Many guilds used/abused this bug to farm the boss repeatedly. Six ambushers and three guardians spawn at the start of phase 2. This strategy is similar to Alternate strategy #1. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. The second problem during Phase 1 is Whirl. The Lurker is only active for Phase 1, which lasts 120 seconds. If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. Healers should stand at the outside limit of the ring to make it easy to step back into the water to avoid Spout. It occurs when the last add dies during a Spout. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. That'll save some time! It occurs when the last add dies during a Spout. Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). Fish up The Lurker Below in Serpentshrine Cavern. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. The attunement quest chain remains in-game, but the first quest in that chain is not offered to characters over level 70. Many guilds used/abused this bug to farm the boss repeatedly. Everybody else should spread out to minimize damage from Geyser. Login is same as for the Forum. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. What is Happening: The Lurker Below in the TBC Serpentshrine Cavern raid can be fished properly by any level fishing to start the fight in the correct way. She specializes in melee and ranged combat with her legendary longbow, Frostfathom. Spout is the main reason for wipes on this boss; the whole raid has to learn how to avoid it. The Lurker is only active for Phase 1, which lasts 120 seconds. (lore) The main 'cavern' is composed of a collection of large bridges and platforms above water. Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. One shadow priest in their group is enough to keep their health and mana up. The best bet is to keep the add CC'd until after the sequence (or even longer). The mages should also be soulstoned. All these adds can be Crowd Controlled. Are any of them optional? This category contains articles related to mobs in the Serpentshrine Cavern instance in Coilfang Reservoir. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. However, I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. It is possible to have a tank in the water the whole time. The Lurker Below If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. Boss mods normally give a warning before a Whirl is incoming. The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern External links Wowhead Thottbot WoWDB WarcraftOverachiever Achievement Guide The Lurker Above 10 Fish up The Lurker Below in Serpentshrine Cavern. Leotheras the Blind The best solution is to have the MT jump into the water closer to the Lurker. This is supposed to be fixed in an upcoming patch. Each cast has a chance to make the Lurker come to the surface. The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. This occurs when someone uses a consumable while the adds are moving into position. In an interesting twist The Lurker Below must be fished out of his pool rather than pulled. Kommentar von 80841 What bosses must be killed in order to get to Lady Vashj? Killable (lore) Patch 3.0.2 (2008-10-14): Added. It is the 2nd boss that you will encounter in the instance. Commento di pik4chu Anyone tried soloing in here yet? http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0, https://wowwiki.fandom.com/wiki/The_Lurker_Below?oldid=2843813. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. This is supposed to be fixed in an upcoming patch. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. The location of this NPC is unknown. I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. The Ambushers can basically be tanked by any class (the more armor the better). Hydross the Unstable In this case, the knockback brings him back onto the platform without ever leaving melee range. The Lurker Below Each of the groups should use CC and kill their adds. This will allow them to maintain more consistent DPS than if they are running in a circle, and the damage they take is very minor provided that they jump back out of the water as soon as the spout passes. Posted on January 29, 2008 by Hellebore. All these adds can be Crowd Controlled. The water inflicts about 380 damage per tick, but the bigger problem is that there may be line-of-sight problems for the healers. When using this technique, everybody must be alert to exit the water during phase 2. At the start of Phase 2, Lurker submerges and the adds are spawned. Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. Spread out to avoid having too many people hit by Geyser. There is no longer an attunement required to enter this instance. The Lurker Below's "Geyser" ability will now knockback the proper target. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. The lurker's name may be derived from the, The Lurker Below was the first and initially only. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. Serpentshrine Cavern Hydross the Unstable The Lurker Below Leotheras the Blind Fathom-Lord Karathress Morogrim Tidewalker Lady Vashj Serpentshrine Cavern is the final wing of Coilfang Reservoir, where Lady Vashj has made her watery lair. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn. The Lurker can also be taunted. Boss mods usually give a 3-second warning, and it's best to immediately jump in the water when the warning comes up. Boss At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn. The combat starts with the Lurker on the surface. Spout is the main reason for wipes on this boss; the whole raid has to learn how to avoid it. All forms of crowd control, except mind control, work on all adds. The mages should also be soulstoned. Spread out to avoid having too many people hit by Geyser. Morogrim Tidewalker Whirl deals only about 1k of damage to pets, and no knockback. It's rather straightforward tank and spank, except for Spout and Whirl. There is also a current bug where the melee adds can spawn on the various islands and one- or two-shot the DPSers. The Serpentshrine Cavern bosses Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. Of course, Guardians breaking their CC can mean a one-shot death for the mage, followed by the healers in the raid, so it is important to refresh sheep every 15-20 seconds. All forms of crowd control, except mind control, work on all adds. It's also possible to blink through it, or to use [Ice Block] or [Divine Shield]. Since the Lurker can be taunted, it's rather easy to control him once a tank is in melee range. Six ambushers and three guardians spawn at the start of phase 2. See Lady Vashj : Lady Vashj is the last boss found in the Serpentshrine Cavern. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. Boss mods normally give a warning before a Whirl is incoming. After two minutes, the Lurker submerges (which also removes all debuffs from him), adds turn up and Phase 2 starts. It's also possible to blink through it, or to use Ice Block or Divine Shield. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. Equip: Improves critical strike rating by 24. Lady Vashj, (lore) This occurs when someone uses a consumable while the adds are moving into position. Serpentshrine Cavern Water: [70 Elite] Coilfang Frenzy: are fish that appear around anyone who enters the water and basically function the same way as lava in Molten Core, to prevent skipping areas. The Lurker re-emerges 60 seconds later and Phase 1 starts again. Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). The Lurker can also be taunted. 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